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Video games effective treatment for stroke patients

TechAndComputer (Apr. 8, 2011) — Virtual reality and other video games can significantly improve motor function in stroke patients, according to research from St. Michael's Hospital. Patients who played video games, such as Wii and Playstation, were up to five times more likely to show improvements in arm motor function compared to those who had standard therapy.

"Virtual reality gaming is a promising and potentially useful alternative to enhance...

TechAndComputer (Apr. 8, 2011) — Virtual reality and other video games can significantly improve motor function in stroke patients, according to research from St. Michael's Hospital. Patients who played video games, such as Wii and Playstation, were up to five times more likely to show...

Research questions the educational possibilities of some TV and computer games

TechAndComputer (Apr. 4, 2011) — There is a considerable amount of interest among researchers, educationalists and from the games industry in the educational possibilities offered by video and computer games. Some of the arguments about this educational potential are about so called open-ended games, games where the players set their own goals or plans and chooses which way the game goes. Now a thesis from the University of Gothenburg reveals...

TechAndComputer (Apr. 4, 2011) — There is a...

Professor uses math analytics to project 2011 Major League Baseball winners

TechAndComputer (Apr. 1, 2011) — Philadelphia Phillies, St. Louis Cardinals and San Francisco Giants should win their divisions, while the Atlanta Braves will take the wild card slot in the National League (NL), according to NJIT's baseball guru Bruce Bukiet. For over a decade, Bukiet, an associate professor and associate dean, has applied mathematical analysis to compute winning games for each Major League Baseball Team.

This year, he said that...

TechAndComputer (Apr. 1, 2011) —...

The importance of clarifying language in mathematics education

TechAndComputer (Mar. 23, 2011) — The way in which teachers and textbooks use language and different metaphors in mathematics education determines how pupils develop their number sense, according to a recent thesis from the University of Gothenburg, Sweden.

When school pupils encounter numbers that cannot be conceptualised as quantities in an obvious way, clarity is required in terms of the language used by both teachers and textbooks. One...

TechAndComputer (Mar. 23, 2011) — The way in...

New brain training app for research into aging minds

TechAndComputer (Mar. 3, 2011) — Researchers at Queen's University Belfast are taking the first step towards discovering the true effectiveness of brain training exercises with the release of their own app aimed at those over 50.

The Brain Jog application is available to download free for iPhone, iPod or iPad. It is the product of 18 months of work by researchers at Queen's School of Music and Sonic Arts to find out what the over 50's are looking...

TechAndComputer (Mar. 3, 2011) —...

Language may play important role in learning the meanings of numbers

TechAndComputer (Feb. 7, 2011) — New research conducted with deaf people in Nicaragua shows that language may play an important role in learning the meanings of numbers.

Field studies by University of Chicago psychologist Susan Goldin-Meadow and a team of researchers found deaf people in Nicaragua, who had not learned formal sign language, do not have a complete understanding of numbers greater than three.

Researchers surmised the lack of large...

TechAndComputer (Feb. 7, 2011) — New...

Go figure: Math model may help researchers with stem cell, cancer therapies

TechAndComputer (Jan. 21, 2011) — The difficult task of sorting and counting prized stem cells and their cancer-causing cousins has long frustrated scientists looking for new ways to help people who have progressive diseases.

But in a development likely to delight math teachers, University of Florida researchers have devised a series of mathematical steps that accomplishes what the most powerful microscopes, high-throughput screening systems and...

TechAndComputer (Jan. 21, 2011) — The...

New math theories reveal the nature of numbers

TechAndComputer (Jan. 24, 2011) — For centuries, some of the greatest names in math have tried to make sense of partition numbers, the basis for adding and counting. Many mathematicians added major pieces to the puzzle, but all of them fell short of a full theory to explain partitions. Instead, their work raised more questions about this fundamental area of math.

On January 21, Emory mathematician Ken Ono will unveil new theories that answer...

TechAndComputer (Jan. 24, 2011) — For...

Risks, consequences of video game addiction identified in new study

TechAndComputer (Jan. 19, 2011) — Parents may have good reason to be concerned about how much time their kids have been spending playing their new video games since the holidays. A new study by an international research team -- including an Iowa State University psychologist -- found further evidence that video game "addiction" exists globally and that greater amounts of gaming, lower social competence and greater impulsivity were risk factors...

TechAndComputer (Jan. 19, 2011) — Parents...

Mathematical problems recast as physics questions, provide new tools for old quandaries

TechAndComputer (Nov. 20, 2010) — A Princeton scientist with an interdisciplinary bent has taken two well-known problems in mathematics and reformulated them as a physics question, offering new tools to solve challenges relevant to a host of subjects ranging from improving data compression to detecting gravitational waves.

Salvatore Torquato, a professor of chemistry, has shown that two abstract puzzles in geometry -- known as the "covering" and...

TechAndComputer (Nov. 20, 2010) — A...

When video games get problematic so do smoking, drug use and aggression

TechAndComputer (Jan. 19, 2011) — A new study on gaming and health in adolescents, conducted by researchers at Yale School of Medicine, found some significant gender differences linked to gaming as well as important health risks associated with problematic gaming. Published November 15 in the journal Pediatrics, the study is among the first and largest to examine possible health links to gaming and problematic gaming in a community sample of...

TechAndComputer (Jan. 19, 2011) — A new study...

Parents should talk about math early and often with their children -- even before preschool, report finds

TechAndComputer (Nov. 9, 2010) — The amount of time parents spend talking about numbers has a much bigger impact on how young children learn mathematics than was previously known, researchers at the University of Chicago have found.

For example, children whose parents talked more about numbers were much more likely to understand the cardinal number principle -- which states that the size of a set of objects is determined by the last number...

TechAndComputer (Nov. 9, 2010) — The amount of...

Video games can be highly effective training tools, study shows: Employees learn more, forget less, master more skills

TechAndComputer (Oct. 20, 2010) — Long derided as mere entertainment, new research now shows that organizations using video games to train employees end up with smarter, more motivated workers who learn more and forget less.

A University of Colorado Denver Business School study found those trained on video games do their jobs better, have higher skills and retain information longer than workers learning in less interactive, more passive...

TechAndComputer (Oct. 20, 2010) — Long derided as...

Interactive video games can cause a broad range of injuries

TechAndComputer (Oct. 5, 2010) — Interactive gaming devices can cause a broad range of injuries, from abrasions and sprains to shoulder, ankle and foot injuries, according to research presented Oct. 4, at the American Academy of Pediatrics (AAP) National Conference and Exhibition in San Francisco.

While relatively new, interactive gaming devices, such as Nintendo Wii, are tremendously popular. They differ from traditional video games in that they...

TechAndComputer (Oct. 5, 2010) —...

Violent video games increase aggression long after the game is turned off, study finds

TechAndComputer (Sep. 20, 2010) — Playing a violent video game can increase aggression, and when a player keeps thinking about the game, the potential for aggression can last for as long as 24 hours, according to a study in the current Social Psychological and Personality Science (published by SAGE).

Violent video game playing has long been known to increase aggression. This study, conducted by Brad Bushman of The Ohio State University and Bryan...

TechAndComputer (Sep. 20, 2010) —...

Child's 'mental number line' affects memory for numbers

TechAndComputer (Sep. 12, 2010) — As children in Western cultures grow, they learn to place numbers on a mental number line, with smaller numbers to the left and spaced further apart than the larger numbers on the right. Then the number line changes to become more linear, with small and large numbers the same distance apart. Children whose number line has made this change are better at remembering numbers, according to a new study published in Ps...

TechAndComputer (Sep. 12, 2010) — As...

Vulnerability in commercial quantum cryptography

TechAndComputer (Aug. 31, 2010) — The Norwegian University of Science and Technology (NTNU) and the University of Erlangen-Nürnberg together with the Max Planck Institute for the Science of Light in Erlangen have recently developed and tested a technique exploiting imperfections in quantum cryptography systems to implement an attack.

Countermeasures were also implemented within an ongoing collaboration with leading manufacturer ID Quantique.

Quantu...

TechAndComputer (Aug. 31, 2010) —...

Students' understanding of the equal sign not equal, professor says

TechAndComputer (Aug. 11, 2010) — Taken very literally, not all students are created equal -- especially in their math learning skills, say Texas A&M University researchers who have found that not fully understanding the "equal sign" in a math problem could be a key to why U.S. students underperform their peers from other countries in math.

"About 70 percent of middle grades students in the United States exhibit misconceptions, but nearly...

TechAndComputer (Aug. 11, 2010) — Taken...

Computer game helps nurses master drug calculations

TechAndComputer (July 29, 2010) — Drug calculations is a very hard course for many nursing students. A specially made computer game, developed at the University of Stavanger (UiS) in Norway, is set to help them pass a vitally important exam.

If you mention the words "drug calculations" to a nursing student, it is likely that you receive a sigh in return. Not only is it a difficult subject, the students also have to master it to perfection. A...

TechAndComputer (July 29, 2010) — Drug...

Position-based quantum cryptography: New method for securing location-sensitive data

TechAndComputer (July 26, 2010) — A research group led by computer scientists at the UCLA Henry Samueli School of Engineering and Applied Science has proved that cryptography -- the practice and study of hiding information -- that is based solely on physical location is possible by using quantum mechanics.

Such a method, the researchers say, allows one to encrypt and decrypt data at a secure location without pre-sharing any cryptographic keys...

TechAndComputer (July 26, 2010) — A...

Taking computer games into the future

TechAndComputer (July 12, 2010) — Playing computer games could get a lot more lifelike following a major research project being carried out at the University of Essex.

Thanks to key advances in artificial intelligence (AI), the world of computer games has been revolutionised in the past decade.

Now, a new joint research project between Essex, Imperial College and the University of Bradford could take computer games to a whole new, exciting level....

TechAndComputer (July 12, 2010) —...